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・ Sissy (transgender)
・ Sissy Bar
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・ Sissy's Magical Ponycorn Adventure
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Sissyfight 2000
・ Sissyneck
・ Sissédougou
・ Sista andetaget
・ Sista Big Bones
・ Sista Bussen
・ Sista dansen
・ Sista leken
・ Sista Mannen På Jorden
・ Sista Monica Parker
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・ Sista sekunden (album)
・ Sista Sista
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Sissyfight 2000 : ウィキペディア英語版
Sissyfight 2000

''Sissyfight 2000'' (stylised as SiSSYFiGHT 2000) is a turn-based strategy online game developed by the Word online magazine staff, including executive producer Marisa Bowe, producer Naomi Clark, lead programmer Ranjit Bhatnagar, and art director Yoshi Sodeoka, with game designer Eric Zimmerman. The original Shockwave version launched in 2000 but went offline in early 2009. A successful Kickstarter campaign was launched in early 2013 by some members of the original development team, who announced the re-release of the game as open source in HTML5. The original date for the game's relaunch was September 2013, but was delayed. An open beta test, started on 30 July 2014, is currently underway.
The gameplay is simple on its surface, but requires solid strategy to win consistently. The graphics are also simple, and were inspired by the work of "outsider artist" Henry Darger, illustrator Edward Gorey, Japanese anime, and early, 8-bit video games of the 1980s.〔()〕 The game, which was inspired in part by Lucasfilm's pioneering online role-playing game, ''Habitat'', was designed to ignite community-building through chat both in the game and on its associate message boards.
In a departure from the androcentric norm in video games, all of the players in ''Sissyfight ''were rendered female and nonsexual. ''Sissyfight ''is often cited as an early example of a web-based MMOG in gaming development and academic circles. Although each game session only contained three to six players at a time, the mechanics of "brownie points" and the robust community surrounding ''Sissyfight ''created a much more "massive" experience than most small-scale web games.
==Gameplay==

Three to six players – called "sissies" – can play in a single game with each player beginning a round with ten hearts, each heart representing one "self-esteem point". The turn-based game hides a player's moves from the other players while in-game chat bubbles may be used to create alliances and coordinate their moves collectively. With each round, players try to eliminate each other's self-esteem until only two (or occasionally one or none) are left standing and proclaimed the winners of that game on a classroom-style blackboard.
The moves that a player can select in each round are:
* Scratch: An attack which deals a -1 penalty to the defender. Can be countered with either a cower or a grab, and does double damage if the victim is being grabbed or licking a lolly.
* Grab: A passive attack which prevents the defender from scratching, teasing, or licking. It also sometimes prevents other players from grabbing. A grab also acts as a 2x multiplier against a defender when she is also being scratched.
* Tease: An attack entirely dependent on teamwork. A single-person tease (also called a "solo tease") is ineffective against a defender. However, for every cumulative teaser added, the defender receives 2 damage. For example, two teasers do 4 damage, three do 6 damage, four do 8 damage, and five can wipe out a player in the first round with 10 damage. A single grab will nullify a two-person tease.
* Cower: A defensive move which can dodge a single scratch, grab, or tattle. Multiple cowers tried when there is no attack will receive a -1 penalty.
* Lick Your Lolly: A high-risk defensive move which normally adds 2 hit points. Since the maximum number of self-esteem points in the game is 10, licking with either 9 or 10 points wastes a lolly. If an attacker scratches someone licking, the licker will choke and receive a -2 penalty instead. A lick can also be stopped (with no penalty) if the licker is grabbed. Teases do not interfere with licks, but if a licker receives enough damage to be defeated with a tease, the player will be defeated, regardless of whether or not the lick would have allowed the licker to survive the tease. Each player can lick a total of three times in a single game.
* Tattle on Everyone: An attack which can potentially damage everyone else in the game. The tattle does 3 damage to anyone scratching, grabbing, teasing, or being grabbed or scratched. If two or more players tattle at the same time, the tattle backfires and does 3 damage to each tattler. A successful tattle can be dodged by a cower or a successful lick. Each player can tattle only twice in a single game.
Failure to select a move before the timer reaches zero results in -1 self-esteem point as a penalty, thereby gradually eliminating those who do not decide in time. However, many players tease out consistently indecisive players. Additionally, if all the players make their decisions with more than 10 seconds left on the timer, the timer accelerates to a countdown from 10, ending the round early.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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